Traditionally bad cards can be useful in sideboards and niche strategies across all formats. Card power is largely contextual and bad cards are important to measure player skill through card evaluation. Head designer Mark Rosewater said in his 2002 blog post “ When Cards Go Bad” that bad cards serve an important utility in Magic. Bad Constructed cards generally have underpowered stats or don’t immediately affect the battlefield upon resolution. In Limited, bad cards can be overly expensive spells or narrow spells with a high set-up cost. Draft and Sealed require quick decisions on what cards provide the best value, while Constructed places an emphasis on deep synergy and the ability to read the metagame. Card evaluation is tested in every Magic format. ![]() ![]() For anyone learning Magic: The Gathering, one of the toughest lessons is learning what cards are good.
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